No Description Examples
1 Start times:
First game starts at 9:00 AM. Second game at 12:10 PM. Third Game at 3:15 PM
 
2 Duration of Games:
All games will be for a duration of 3 hours. Each innings will be for 85 minutes (1 hr 25 minutes). 
For a 9:00 AM Game:
1st innings: 9:00 AM - 10:25 AM
Break: 10:25 AM - 10:35 AM
2nd innings: 10:35 AM - 12:00 PM
3 The umpire will give a time update every 15 mins.  
4 Each innings will be for a maximum of 20 overs.  
5 break:
There will be a break of 10 minutes, between innings.
 
6 For a GAME RESULT:
1. A team needs to have a minimum of 8 players on the field at the time of the first ball in an innings being delivered.
2. The 8 can be comprised of substitutes if necessary
3. Playing members (Roster) needs to be defined as per NWCL rules
 
7 A minimum of 9 overs has to be played for a result to be declared. In case of a weather delay or delay due to extraneous conditions, not caused by a playing team or team member, then the match would be truncated at the rate of 1 over/ side for every 8 minutes of playing time lost. The umpire with consensus from the playing captains can cut the break time and compensate with playing overs. Example: If a 9:00 AM game is started, due to a weather delay at 9:35, then 35 minutes are lost. This equates to 4 overs/ innings being truncated. (Even though 35/ 8 = 4 + a fraction. the fraction is rounded) The resultant game would be started as 16 overs a side.
If play does not commence by 10:40 AM (100 minutes after scheduled start, then the game would be called off).
If it is a rain reduced game, the break can be reduced or eliminated between the innings.
8 In case of a truncated game, the general rule of thumb for an innings is - 4 mins / over. For example: If a 9:00 AM game starts at 10:00 AM, the resultant game is 60/8 9 overs
9 Points:
Each team earns 15 points for a WIN.
There are no points for losing
Both the teams (winning & losing) can get additional bonus points, for the following:
5 points for getting the oppostion bowled out (irrespective of the runs being scored)
5 points for scoring 130 runs or more while batting in either innings, before the winning runs are scored.
In case of a tie a bowl out will be conducted
 
10 There are no points for an abandoned game or a game which did not have 9 overs in an innings.  
11 A game which is abandoned cannot be rescheduled unless it can be completed within the allocated 3 hours.  
12 Bowl Out:
1. In case of a tie, each team will designate 3 bowlers to bowl at 3 stumps.
The result of hitting the stumps will tabulate the result.
2. If there is still a tie, 2 more bowlers from each team, who didn't bowl will be deignated… and bowl out continues.
3. The bowl out continues in case of a tie to 1 player each... till the entire 11 is exhausted.
4. if there is still a tie, then the game will be declared a tie and 10 points awarded to each team.
5. Each team will be awarded in addition all bonus points they accure.
 
13 PENALTY for not completing overs:
For the 1st innings,
the game will be stopped after 85 mins, irrespective of whether the bowling team was able to finish 20 overs. For every over not being bowled, the batting team will be awarded the current run-rate + 4 runs/ over
For a 9:00 AM Game:
At 10:35 AM if the team bowling first has bowled only 15.4 overs, the remaining 2 balls will be bowled and the innings declared closed at 16 overs.
If the batting team has scored 120 runs, the current run-rate is: 7.5
Remaining overs to be bowled: 4
Additional runs to be added will be (7.5 *4) + (4 *4) = 46 runs
Revised total will be: 120 + 46 = 166 runs
14 The umpire will make a judgement on delays in game caused by the batting team (during the 1st innings). The umpire will issue a warning for the first delay. For subsequent delays, based on the umpires discretion an over leeway will be given to the bowling team. The team batting second, still gets to chase the target for 20 overs.
If the team batting second is causing delays, then the same rule as the first innings applies. For every 3 minutes of wasted time, one over will be truncated from the innings.
The team batting second still needs to chase the runs as determined within the first innings.
For example: if the team batting first, after the fall of a wicket is taking a long time to send the next batsmen, change leg umpires and or supplying drinks or any other additional delays… if the delays exceed 3+ minutes, the bowling team can finish the allocated 85 minutes with having bowled 19 overs & no penalty will be accessed against them. If there are multiple warnings, then the resultant overs will be calculated accordingly. For example for 2 warnings in total, after the first warning, the team bowling first is expected to bowl only 18 overs.
15 During the Second innings, the game will be stopped after 85 minutes. The penalty for the number of remaining overs after 85 minutes, will be current run.rate + 5 runs/ over (if this delay is caused by the bowling team. if the delay is caused by the batting team, the penalty as appropriate to the batting team applies). The resultant calculation will be used to determine the result. The extra 1 run is taken into account on count of the team bowling second already aware of the situation and the potential result For example: If the team bowling second, bowls only 18 overs in 85 minutes and the batting team has scored 90 runs, then the current run.rate is 5.0
the remaining overs is 2.0
The resultant end-total is: 90 + (5.0 *2) + (5*2) = 110 runs
16 If there is a delay in the game due to an injury, the ball getting lost, other extraneous circumstances, weather etc. the team bowling first will stop the innings after 85 minutes. The number of overs bowled becomes the defacto game For example after 85 minutes, there has been only 15 overs bowled, then the total number of overs for the game becomes 15 overs a side. If there are any ther penalties as levied by the umpire, from the previous conditions, then those would apply
17 All penalties for delay in game tactics applies even if it is a 9 over game or a reduced over game. for example, if the total game is only 9 over/ innings, and one of the teams causes delays of more than 3+ minutes, then the resultant penalties applies. 
18 1. At the start of the game - if a team does not have 8 players to play, then the umpire will not proceed to toss. A grace period of 15 minutes will be given before which the game will be awarded to the other team.
2. The team without players will be adjucated as "NO-SHOW" and a penatly of 10 points would be deducted from the overall points tally
3. If both the teams are no-show, then 10 points would be deducted from both teams and the game would be abandoned.
4. In case one team reaches the ground with 8 players, late than the start time, the game will commence, but the team at fault will be deducted overs (at the rate of 1 over for every 4 minutes) from their innings. the team at fault needs to bowl 20 overs, but will get to chase the total in the reduced overs.
5. In case both teams are at fault, the match would be reduced as per the playing rules
 
19 Wides & No-balls:
For a no-ball which is caused by overstepping: the resultant ball will be a FREE-HIT. The batsman cannot get out in any circumstance other than being RUN OUT. The free-HIT ball counts for the over total.
All other Wides/ No-Balls apply as in regular game.
 
20 PowerPlay:
In accordance with the rules followed by NWCL, in the first 5 overs, there can be only 2 fielders outside the 30 yard. 2 fielders should be designated as catching positions. This rule does not change, even if the team has less than 11 players on the playing field
 
21 Bowler limit:
Anyone can bowl, within the playing 11, except the substitute fielders. If a bowler cannot finish his 6 balls, another player can complete the remaining balls, but those constitute as an over bowled against both the bowlers.
Each bowler can bowl a maximum of 4 overs. In case of a truncated game, the number of overs to be bowled will be divided by 5 and the nearest common factor will be taken as minimum overs to be bowled. 
Example: If the game is reduced to 9 overs, then assuming 5 bowlers have to bowl, it leads to a max of 2 overs per bowler.
22 Other Playing Laws:
all other playing laws are in accordance with NWCL playing laws, then followed by ICC playing laws if not defined in NWCL playing laws
 
23 Game results &  DECISIONS:
The officating umpire's decision and report is final. Teams can lodge an official protest within 2 days of the game in contention, if they do deem so against any result as certified by the umpire. NWCL management will decide on any such protests as appropriate and all rulings from NWCL are final.